Project P.I.T.T. Answers
Full release · Phase 3 fix appliedEvidence checked 2026-08-22Unofficial · no screenshots · no invented routes

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Home / Answers / SECRET PATHFull release — sources swept 28 Aug 2026Checked 28 August 2026Single unconfirmed report

The ceiling wheel is stuck at 0%. What raises it?

A player-documented step with no official source. The numbers below are estimates their own authors hedge.

Quick answer

After the 200 kg step of the secret path, items fed into the hole by the grate raise a percentage. In a thread of 25 August 2026, players report that ducks and piñatas barely move it, that anomalies move it far more, and that one player never got past 0% before reaching Phase 3 and 4.

Steps

  1. Confirm the 200 kg step is behind you; the percentage is reported after it.
  2. Drop product into the hole by the grate.
  3. Do not grind early product into it — both players in the thread report it barely moves.
  4. Push on to Phase 3 and 4 and feed that product instead; the person who asked came back to confirm that worked.

What the thread actually says

  • The percentage rises from items fed into the hole by the grate, after the 200 kg step.
  • One player estimates ducks and piñatas at roughly 2% in total and anomalies at around 5% each. They present these as their own estimates, not as read-outs.
  • Another player reports never moving the counter off 0% until they had reached Phase 3 and Phase 4.
  • The player who opened the thread returns to confirm that reaching Phase 4 and feeding that product worked.

Requirements / limits

  • This is a discussion thread. No developer statement documents the wheel, the percentage or what feeds it.
  • The percentages are hedged estimates by one player and should not be treated as a table.
  • Whether progression itself is a gate, or the higher-value product simply became available at that point, is not established by anything in the thread.

Common mistakes

  • Dumping ducks in bulk. Two players in the thread agree that they barely register.
  • Concluding the wheel is broken at 0%. At least one player saw exactly that before Phase 3.

Still unverified

  • Is Phase 4 a hard requirement for the wheel to move?Single unconfirmed reportOne player reports 0% until Phase 3 and 4 and another confirms it worked once they got there. That is correlation reported by players, not a stated gate.

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