Where is the Project P.I.T.T. save file?
The game is a Godot build, and a recorded session shows it using Godot's documented default folder on Windows. macOS and Linux come from the same documentation and have not been observed.
Quick answer
On Windows the save is in the Godot user-data folder, not in the Steam install directory. Open %APPDATA%\Godot\app_userdata\ and look for the folder belonging to this game: a 21 August 2026 recording walks exactly that chain — AppData, Roaming, Godot, app_userdata — and finds a save file alongside profile.config inside it.
Steps
- On Windows, open the Run box and enter %APPDATA%, or navigate manually to your user folder, then AppData, then Roaming.
- Open the Godot folder inside it, then app_userdata. Project P.I.T.T. is a Godot build, so its user data goes here rather than into the Steam folder.
- Open the folder belonging to this game. It holds the save file together with profile.config and further .config files.
- On macOS, look in ~/Library/Application Support/Godot/app_userdata/ and on Linux in ~/.local/share/godot/app_userdata/. These are Godot's documented defaults and are the place to look first — see the limits below.
- Back up by copying the whole game folder somewhere else before you change anything. Do not edit the files in place.
Requirements / limits
- The Windows folder is established by two independent sources: Godot's own documentation states the default user:// location, and a 21 August 2026 full-release recording shows a player walking that exact chain on camera and opening the files.
- The macOS and Linux rows come from that documentation alone. Nobody has recorded either platform for this game. Godot's default applies while a project leaves the custom-user-directory option off, and the Windows recording is what tells us this project does — that observation is Windows-only, which is why the other two are framed as where to look first.
- The exact capitalisation of the game's own folder and the save file's filename are not published here. They were heard on a machine-generated caption track, not read from on-screen text, and a transcript cannot establish spelling. Following the documented chain leads to one folder for this game, so the exact string is not needed.
- The game has one save slot. The 19 August community guide states this, and the recorded options menu shows a single Save and a single Load entry.
- The recorded options menu also shows an auto-save interval of five minutes alongside a manual save. Update 1.0.5 of 22 August 2026 adds an "Are you sure?" prompt when quitting, with a "Save and quit" option next to it.
- The official Steam store lists Steam Cloud for the game. Steam Cloud synchronises a save; it does not tell you where the save is written on disk.
Common mistakes
- Looking in Steam's "Browse local files". The recorded session tries this first and rejects it — the save is not in the install directory. This is the first place most people look.
- Editing profile.config to change progress. The same recording shows the player editing the phase value and getting a partial, inconsistent result: the change appeared to take, other data did not follow, and after a save-and-quit the original phase returned. That is one player on one build, and it is the only evidence anyone has. This page publishes the warning, not the method.
- Assuming the macOS or Linux folder is confirmed. Neither has been observed for this game.
- Treating Steam Cloud as a substitute for a local backup before you touch anything.
Still unverified
- Has anyone confirmed the macOS or Linux folder for this specific game?Not verifiedBoth rows come from Godot's documented default. No recording on either platform exists.
- What exactly is the save file named?Not verifiedThe only source is an audio transcript, which cannot establish a filename's spelling.