What are the keyboard and mouse controls?
The developer published the defaults himself; Update 1.0.5 then made every action rebindable, scroll wheel included.
Quick answer
The developer published the list in the Next Fest FAQ: Space jumps, C crouches, Shift sprints, F interacts, the left mouse button picks an object up, the right mouse button throws it once the throw upgrade is unlocked, the middle mouse button rotates a held object, and R is snap mode. Update 1.0.5 then made every action rebindable, including scroll up and scroll down individually, and fixed a hidden entry in the rebind menu that had made some keys impossible to reassign. The Torch Light and UV Lamp still use T by default.
Steps
- Use the published defaults for movement: Space to jump, C to crouch, Shift to sprint, F to interact.
- Pick an object up with the left mouse button. Update 1.0.5 describes the same button as grab and drop.
- Throw with the right mouse button, but only after the throw upgrade is unlocked — the FAQ states that condition explicitly.
- Rotate a held object with the middle mouse button: move the mouse up and down for the x and z axes, left and right for the y axis.
- Double-tap reset rotation quickly to lay an object flat. Update 1.0.5 added that shortcut specifically to make panels easier to place.
- Press R for snap mode.
- Press T to switch on the Torch Light or UV Lamp once you have collected it; Update 1.0.5 confirms T is still the default.
- If a key refuses to rebind, update to 1.0.5 or later, which fixed an invisible action in the rebind menu that was blocking some reassignments.
Requirements / limits
- The default list comes from the Next Fest FAQ of 15 June 2026, published before release. It describes defaults, not the bindings of a save that has already been rebound.
- Update 1.0.5 states that every action can now be rebound, including scroll up and scroll down as separate entries.
- The 1.0.5 note names equip as E and grab/drop as the left mouse button when it describes physical buttons. The June FAQ list does not mention E at all. Both are recorded here because no source publishes one merged current list.
- Right-mouse throwing is gated behind the throw upgrade and is not available from the start.
- None of the cited sources publishes a controller button map. The store's Full controller support flag is a capability, not a binding list.
Common mistakes
- Treating the June FAQ list as the current bindings of a save where keys have been reassigned.
- Expecting the right mouse button to throw before the throw upgrade is unlocked.
- Reporting a key as unrebindable without first updating to 1.0.5.
- Reading Full controller support as a published controller layout.
Still unverified
- What is the complete default binding list for the full release?Not verifiedThe only published list is the pre-release FAQ's. Update 1.0.5 adds E for equip and T for the lights without restating the rest.