Can you automate the bowling pins in Project P.I.T.T.?
Two sources reached the same answer separately, and the piston needs no scheduler because it carries its own timer.
Quick answer
Point a piston at the pins. A community guide describes driving the pins with a piston, noting it can run off its own timer rather than a scheduler, and an independent full-release recording sets up a level 3 piston aimed at the pins and reports continuous strikes.
Steps
- Throw one by hand first to see the line. The recording calls a manual strike "ridiculously easy" and only then asks whether it can be automated.
- Place a piston facing the pins. The recording uses piston level 3, whose in-game text is maximum deployment velocity.
- Adjust the height and the distance. The recording moves the piston up and down several times before the hits land.
- Tune the timing. A piston's own description, read on camera, is adjustable timing: look at it and scroll to cycle slow, fast and medium — "same stroke, different rhythm".
- Leave it running. The pins come back on their own, which is why the guide's simplest fallback is to walk through them as they respawn.
Requirements / limits
- A piston does not need a scheduler. Its timing control is built in, which the guide states and the in-game description confirms.
- The guide's own headline method clips a scheduler onto the piston. Both routes are described; only the piston is shown working on camera.
- The guide lists alternatives its author credits to named players rather than to their own testing: magnets, a tractor beam, shooting ducks at the pins, and walking through the pins on respawn.
- There is no bowling achievement. The official list of 23 achievements contains nothing for bowling, so this is for score and amusement, not for completion.
Common mistakes
- Placing the piston out of reach of the pins, which is the failure the recording spends its setup time on.
- Building a scheduler first. The piston's own timer is enough.
- Hunting for a reset control. Nothing in either source resets the pins manually; they return by themselves.
Still unverified
- Do magnets and the tractor beam automate the pins as reliably as a piston?Single unconfirmed reportThe guide credits both to named players but does not demonstrate either, and no recording shows them used against the pins.
- Are the guide's Shift Scheduler and the in-game Duty Planner the same device?Not verifiedThe guide names a Shift Scheduler. A recording reads a device that "clips onto a toggleable tool or the press and runs it on a schedule". The behaviour matches, the names do not, and no source settles it. The two names are kept apart here rather than quietly merged.